This is an essential trait in Devious Dungeon because, when you're low on health and only a few XP away from leveling up, there is nothing worse than dying due to wonky inputs. It isn't groundbreaking, but it is impressively responsive. Movement control sits under your left thumb, while attack and jump sit under the right. The touchscreen controls have been stripped back to a streamlined minimum. While at times stages did start to feel a little tired, the draw of finally unlocking the King's Armor or buying the Dragon Bonecrusher hammer always kept me playing. Slowly building up the little knight, I became strangely attached to my stubby-yet-burly hero. This allows you to improve your character with each play through by purchasing items, armor, and weapons, as well as using XP to improve base skills. To help you overcome these challenges is an RPG leveling system. These, on average, take about two minutes to complete, the perfect length to keep you having just one more go. Rather than long single levels, the game is broken up into short digestible stages.
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